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Thread: Tips

  1. #16
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    [AK]Clay's Avatar
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    Quote Originally Posted by [AK]DiscoStu View Post
    How not to be a noob in BC2.

    http://gamerant.com/dont-be-a-noob-i...eo-robk-11554/

    The video does a pretty good job of showing the fundamentals of multiplayer.

    Beware of some NSFW language
    Thanks for posting this. I sense a learning curve ahead of me...

  2. #17
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    Last edited by [AK]Sedious; 03-25-2010 at 07:59 AM.
    "Don't tell your problems to people: eighty percent don't care; and the other twenty percent are glad you have them”

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  3. #18
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    I ran some numbers fast from http://denkirson.xanga.com/722757523/bad-company-2/ to find the "best" or most damaging gun. I figured a damage per second based on the rate of fire and delay between firing. Basicaly the last column is the damage per second for each class. This is close quarters damage (the highest value from the link above). Obviously other things to keep in mind are reload time, range, magazine size etc. I was just looking for a pure number to compare guns in the class.

    Note: Recon is off because of the ridiculous time between firing. The M95 seems to be by far the best due to its range and recoil mod and it uses a different bullet (the same that heavy machine guns use), so it can take down vehicles. This seems to be the only gun that can.

    "On the "physics" of Bullet Drop, there are several types of bullets:
    Bullet. The standard for all weapons from pistols to the weaker Recon Rifles. They are almost not affected by gravity at all.
    Sniper_Bullet. A bullet affected by fake gravity. Used by the M24, SV-98, GOL, and Slug Shotguns
    HMG_bullet. Used by stationary and vehicle mounted machineguns. That AND the M95 sniper rifle. It drops as much or slightly less than Sniper_bullet.
    The feature of HMG_Bullet is that it can damage lightly armored vehicles such as Jeeps and Helicopters."

    Also keep in mind the standard player has 100 health, so compared with the damage column, it takes anywhere between 1 and 10 rounds to kill someone (without a head shot which has a X 2.1 multiplier). Body armor = 125 health total, magnum round = X 1.25 multiplier. So for an M16 it would take 6 rounds to kill someone normally, 8 rounds if they have armor, 5 rounds if you have magnums, and 6 rounds if you have magnums and they have armor (magnums and armor seem to negate each other). Some of this was news to me, I had feelings it was like this, but I like #s!

    Sorry for the messy columns it was much cleaner in Excel.

    Gun/ Rate(bullet per min.)/ Delay Damage/ Bullet per sec / Dam per sec

    ASSAULT
    Aek 800 0.08 14.3 6.7 95.3
    Xm8 750 0.08 16.7 6.3 104.4
    F200 850 0.07 12.5 7.1 88.5
    AUG 700 0.09 16.7 5.8 97.4
    AN94 600 0.10 20 5.0 100.0
    M416 700 0.09 16.7 5.8 97.4
    M16 800 0.08 16.7 6.7 111.3
    ENGINEER
    09A- 600 0.10 20 5.0 100.0
    SCAR 600 0.10 20 5.0 100.0
    XM8 750 0.08 16.7 6.3 104.4
    AKS 700 0.09 16.7 5.8 97.4
    UZI 900 0.07 12.5 7.5 93.8
    PP20 1000 0.06 12.5 8.3 104.2
    UMP 600 0.10 20 5.0 100.0
    MEDIC
    PKM 650 0.09 16.7 5.4 90.5
    M249 800 0.08 14.3 6.7 95.3
    T88 650 0.09 14.3 5.4 77.5
    M60 550 0.11 25 4.6 114.6
    XM* 750 0.08 16.7 6.3 104.4
    MG36 750 0.08 14.3 6.3 89.4
    MG3 1000 0.06 10 8.3 83.3
    RECON
    M24 36 1.67 100 0.3 30.0
    T88 240 0.25 39 2.0 78.0
    SV98 37 1.62 100 0.3 30.8
    SVU 240 0.25 39 2.0 78.0
    GOL 33 1.82 100 0.3 27.5
    VSS 600 0.10 25 5.0 125.0
    M95 26 2.31 100 0.2 21.7
    RANDOM
    M9 350 0.17 20 2.9 58.3
    MP44 450 0.13 20 3.8 75.0
    M191 350 0.17 34 2.9 99.2
    MP41 200 0.30 40 1.7 66.7
    M93R 900 0.07 8.4 7.5 63.0
    M1A1 600 0.10 14.3 5.0 71.5
    M14 260 0.23 39 2.2 84.5
    G3 500 0.12 25 4.2 104.2
    M1 260 0.23 39 2.2 84.5
    SHOTGUN
    M870 85 0.71 144 0.7 102.0
    SAIG 300 0.20 72 2.5 180.0
    SPAS 85 0.71 144 0.7 102.0
    USAS 300 0.20 72 2.5 180.0
    NS20 85 0.71 144 0.7 102.0
    Last edited by [AK]Sedious; 03-24-2010 at 01:48 PM.
    "Don't tell your problems to people: eighty percent don't care; and the other twenty percent are glad you have them”

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  4. #19
    Short Fuse [AK]Gunny Highway's Avatar
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    Anyone looking to get 1000 yard plus headshots, it's fairly easy on Gulf of Oman. from C go to the second floor of the building closest to the flag and snipe the guys on the deck of the aircraft carrier from the balcony got 6 1000+ yard headshots the other day.

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    If you find yourself in a losing battle....your tactics suck!

  5. #20
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    I assume that's rifle-dependent? I'm REALLY coming to hate the SKS, and the QBU-whatever sniper rifle doesn't have the greatest range either.

  6. #21
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    I have gotten several 1200+ yard headshots on Gulf of Oman with the SV98. The longest was 1275 or so (from the carrier to the top of the furthest crane).

  7. #22
    Short Fuse [AK]Gunny Highway's Avatar
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    Thanks, I got a HS from the carrier to the top of the hotel at G good for 1282.

    Beast as to weapon it's a matter of preference right now I am using the L96 which I really like.
    Last edited by [AK]Gunny Highway; 03-08-2012 at 07:47 AM.

    August Knights Ventrilo status
    Don't let your Alligator mouth overload your Canary ASS!
    "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."- Albert Einstein
    If you find yourself in a losing battle....your tactics suck!

  8. #23
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    I'll have to start doing some sniping as well to see if I can get that 1000+ headshot.
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