[AK]Bribo
If you were a zombie and I had to kill you, I'd feel sad.
Here is the breakdown of the new areas for Road to Rome. I got this from my gamespydaily e-mail.
Enjoy!
1. Operation Husky - Set in January 1943, this fairly large open-space map recreates the Allied beach invasion of Sicily, featuring the British against the Italian army. As you can see in the attached screenshots, British forces can paradrop in, and a destroyer off the coast serves as the only major naval unit anywhere in the expansion (although a few other maps contain Higgins boats).
2. Battle for Salerno - This map pitting the US against the Germans only contains three controllable points, but is still on the large side, with lots of open areas and rolling hills. The map also contains the new US M3 GMC halftrack, which includes an anti-tank cannon controllable by the driver and space for 3 passengers, including a rear machine gunner.
3. Battle for Anzio - A port city, Anzio leans on the industrial side and features a trainyard and a number of cranes across its landscape. It also features the new German BF-110, a dual-engine bomber with a rear-gunner position.
4. Battle of Santo Croce - This map features a whopping seven control points, arranged tightly in sort of a king-of-the-hill style. In a small departure from Battlefield's normal gameplay, some control points don't contain spawn points, forcing teams to work harder to maintain control of these locations.
5. Operation Baytown - Set on a peninsula with the British to the north and Italy to the south, Baytown takes place in July 1943 as the Allies are driving the Axis from Sicily. The level is slightly reminiscent of some other BF1942 maps, with a number of short bridges acting as choke points from one area to another, and also contains a few Higgins boats to provide additional strategy. in the water
6. Battle for Monte Cassino - The hub of the German Gustav line, Monte Cassino features the Benedictine Monastery at its apex, and promises to be the most memorable level in the group. The only nighttime map of the bunch, Monte Cassino's control points basically form a straight line up the hill, tasking the Allies with controlling one point after another until reaching the shelled-out church at the top. Taking the two points atop the monastery promises to be a massive challenge in itself, with plenty of defensive positions, but the existence of small routes around the periphery both teams a little extra to think about.