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Thread: 1.1 update one its way for Battlefield Vietnam

  1. #1
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    1.1 update one its way for Battlefield Vietnam

    EA posted this on their website recently. Sounds like a number of issues will be resolved.

    6.25.04 - Community Update

    Battlefield Vietnam 1.1 Update Coming Soon
    As mentioned in previous community updates, DICE has been hard at work putting the 1.1 update together for a pending release. So far we've featured screenshots of the new vehicles and map included in the update (The Defense of Con Thien). Today, we are going to share with you a list of some of the tweaks and fixes coming in 1.1.

    NEW CONTENT AND FEATURES

    **Menu and Game Features**
    MapVote/KickVote/Buddy GUI integrated into BFV 1.1.
    Longer player names (Up to 23 characters) now displayed on the Scoreboard (press TAB during gameplay).
    Current tickets for each team displayed on the Scoreboard. Server IP, name, and current map appear on Scoreboard.
    Server Favorites option added to server browser.
    IP address can be pasted into Add Server dialog box.
    The choice to hear English Only dialog for all VO's added to Options Menu.
    3d map now shows friendly mines, traps, explosives, ammo boxes, and medical cabinets.
    Pixel added to the middle of the crosshair.
    Flight ceiling added to helicopters.
    **Dedicated Server**
    Dedicated server supports the creation of a multiple mod/game mode map list
    Added an option to force team switch at the end of a round.
    Added an option to carry tickets over between rounds.
    Can force players with a defined string in their name (such as a Clan tag) to a particular team.
    Crosshair pixel center point option added.
    Toggle for crosshair hit feedback added.
    Toggle for death camera options (orbit/reveal killer/free cam) added.
    TK punish mode options added.
    Reserved slots password functionality added.
    Option to disable the Flag Warning mini-map icon added.
    BUG FIXES
    Disappearing/duplicate missiles bug fixed.
    Fixed bug where NVA mobile tunnel spawns wouldn't appear for some players.
    Punkbuster button is easier to see, and easier to select.
    Selecting the current weapon from the weapon menu will close the menu.
    Free camera prediction moved to client side to give smoother control.
    Removed splash physics from friendly explosions when Friendly Fire is off.
    AI visibility is now properly blocked by overgrowth/undergrowth.
    BALANCE/GAMEPLAY TWEAKS
    Jeeps take less damage in water.
    Jeep top speed and torque increased.
    Helicopter bullet damage decreased against light vehicles and air vehicles.
    The ability to track air targets was lowered for vehicle mounted heat seekers.
    MUTT tow rocket changed to a heat seeker
    MUTT rocket reload time increased, ammo count decreased.
    Cobra heat seeker rate of fire decreased.
    Increased destabilization of Cobra when player leaves pilot seat.
    Slightly reduced Cobra hit points.
    M60 damage vs. helicopters increased.
    LAW and RPG damage vs. helicopters significantly increased.
    BM21SAM minimum firing pitch angle lowered.
    BM21SAM Rate of fire doubled, but now contains 4x10 round magazines with a long reload.
    Increased ammo count of M46 from 30 to 50 rounds.
    Replaced static crosshair with animated one in all mounted MG's.
    Falling damage when going down stairs reduced.
    Flaming Dart air towers are less vulnerable to explosives and mortar attacks.
    That's it for this weeks update. If you're still playing Battlefield 1942, and we know you are, head on over to that site as we've just posted a Community Update there as well.
    [AK]Abaddon


  2. #2
    Token Commie [AK]Sonic Boom's Avatar
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    I'll believe it when I see it. I will give BF:V another try when the patch comes out, though.
    Hasta,
    Boom

  3. #3
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    wow thats a significant amount of changes! Sounds like the gameplay will be dramitically different!

    Game on!

  4. #4
    Senior Knight [AK]Nuts's Avatar
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    Flight Ceiling? Awww, man!

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    Livin' La Vida Loca Richie's Avatar
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    Nice.



  6. #6
    Token Commie [AK]Sonic Boom's Avatar
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    Well, it's now the 30th. Does anyone really believe the update "is on its way?"
    Hasta,
    Boom

  7. #7
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    Paging Stitch Jones...Stitch Jones, report to the thread please....

  8. #8
    Short Fuse [AK]Gunny Highway's Avatar
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    Quote Originally Posted by [AK]The Beast
    Paging Stitch Jones...Stitch Jones, report to the thread please....
    Thanks Beast I needed that, I am waiting for him to get back to his desk ahhh there he is I will have him look at this post.

    August Knights Ventrilo status
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  9. #9
    Who is Nuts and Abbadon? [AK]StitchJones's Avatar
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    Quote Originally Posted by [AK]Sonic Boom
    Well, it's now the 30th. Does anyone really believe the update "is on its way?"
    Sonic my man, you gotta do it the way I do it.
    INCO
    I.t's N.ever C.oming O.ut

    TKS for the page Beast, Gunny did a excellent job of strong arming me into replying. Can someone please ask him nicely to put the gun away.


  10. #10
    Illusive Late Poster Bassiswild's Avatar
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    I just checked EA's web site and the post from last month still has a comming soon on the patch. It is a sad fate what has befallen a great game. Turnning out to be EA's MO. They ditched Earth and Beyond and from the looks of it I bet they will do the same thing with Vietnam. From the looks of it they are mainly working on the Battlefield2 game. I just hope that EA does not decide for a while to put out Battlefield3 and leave 2 behind. Only time will tell.

    Later,
    Duane

    The sound is all about the wood and the pickups. Bartolini all the time...

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