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Thread: Basic Strats

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    Overpowered to the core! [AK]Bojan's Avatar
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    Basic Strats

    I’ve spent a good amount of time both GDF and Strogg on all the maps as well as having the opportunity to play each class, and wanted to share what I felt is a good team make up.

    I will not go into too much detail here, as in where to setup camp or where to defend we can discuss these things in-game during practice. But I reviewed the guilds tendencies via the leader boards and so far we actually have a decent make up with what folks are already leaning towards.

    Either Defending or attacking it’s a good idea to make use of all of the classes at hand. Of course some tweakage can be made on the fly to help with what we are having problems with.

    First and foremost it’s important to communicate, stick together, and perform your role to the best of you abilities.

    Team Make Up

    Soldier - 3 (at least 1 with rocket launcher preferably 2)
    Engineer - 4 (3 torrents 1 anti art)
    Medic - 2
    Field Ops - (1-2)
    Covert Ops - (1-2)
    Depending on the map we would have 2 coverts and 1 ops or 2 ops and 1 covert.

    Class Roles

    Soldiers/Aggressors: Leader of the pack. Soldiers should be in the front lines. The Rocket Launcher and Oblivator are excellent weapons to get use to using. They work well against infantry, torrents, and vehicles. When moving on the field make sure you have your pistol equipped for speed. When you need to fire your Main weapon find cover equip it fire then get back to cover for the reload. You should be disabling all torrents and blowing mines off the objective. If the rocket launcher isn’t your thing then work on clearing the infantry. Soldiers are also excellent protectors of deployables keeping the birds out of the sky.

    Engineers/Constructors: A very versatile and fun class to play. Make sure you have a deployable up at all times as well as mines planted. Make sure you don’t plant mines where team mates will be seeking cover but instead on enemy routes or around locations where your team may be holding camp. When defending the engineers main concerns will be keeping all deployables repaired as well as vehicles. Keeping all 3 mines placed on the field and finally killing off a few infantry from time to time. Your first reward I believe is the Plasma/grenade launcher and this is a very effective tool. I suggest you learn how to use it properly. You will need to work with your other engineers to ensure the proper torrents are up.

    Medics/Technicians: Either side you are on you will want to stay in the back and exploit windows of opportunity. Your team needs to be your covering fire but you still need to smart. When playing with a good team Medic is one of the most rewarding classes to play.

    GDF You will want drop a supply crate in an area with cover, but easily accessible by team mates. Not only do they regain their health but ammo as well. You will want to stay behind your team mates only rushing out when you are being covered with fire to rez fallen comrades as well as disabling spawn host. Remember to not jump in front of friendly fire and to rez on the move.

    Strogg You will also want to say behind your team mates but you will only be rezzing folks out of LOS until the battlefield is cleared out unless you are grouped with an oppressor who can drop a shield for you around dead group member or enemy for spawn host. After the enemy is cleared out you can move into to rez and create spawn host. Spawn host can win or lose a game as the people who bind to it will spawn there instead of 100 meters away. Your Stroyent cells not only will health but ammo as well so remember to constantly drop your cells and call it out (V – 7 )

    Field ops/Oppressors: You will want to drop your deployable in a well protected area. They will be targeted first by other Fieldops or oppressors as well and vehicles. Your Deployables have an excellent range so don’t feel bad spawning at few objectives back and dropping them there.

    Field ops first upgrade is usually an accurized laser or scoped assault rifle. These will allow you to stay in the back raining both artillery and bullets on your oppenant. You are an excellent support class providing covering fire in more ways than one. GDF also have the ability to drop ammo which is important to team mates but only when you’re in enclosed areas, other wise let them rely on the supply crates. Strogg you have an excellent shield I suggest you only use when targeting for artillery strikes and or assisting your medic in revives, or spawn host. You can also put it on vehicles and deplyables to assist your engineers in repairing.

    Covert ops/Infiltrators: First and foremost deploy radar with in range to detect enemy movements near the objective. Is will be up to the engineers to keep it enabled unless it’s convenient to redeploy. If it is completely destroyed them it is a priority to deploy a new one.

    You will have a few jobs all of which are quite fun. 1st you are sniper support. Using your radar and team info take out other snipers. 2nd You can be positioned around objectives taking out key people i.e. Soldiers planting explosives, medics rezzing enemies etc. 3rd you can take an enemies identity and take foreword spawns. 4th you can move behind enemy lines and disable torrents and deployables. Also remember your grenades disable all things mechanical. When in tight quarters stogg can send in flying drones to clear mines and medics, GDF can drop 3rd eye cameras in key locations detonating them when enemy are near. A good covert will have to decide when which role is needed and when to perform it.

    Tips:

    When planting explosives plant more than one set and try and plant them on the side of the objective that is facing your teams spawn point. After explosives are planted position vehicles and artillery on the objective and keep reining fire on it until the objective is blow. Strogg field ops in this position should go in with their aggressors and drop shields around them, this can provide the few seconds needed to arm it, BUT make sure you destroy the shield after they are planted or it can act as a shield for the enemy to disarm.

    When constructing an objective. When available use the Titan and the Trojan to provide cover. Literally drive the vehicle up around the objective on each side. This will give the engineers cover from some grenades, snipers, and infantry. Medics are in position to run and rez fallen engineers if they do go down. Also it is important to have multiple engineers on the objective at the same time. Even if you are getting sniped it will take time to kill 3 engineers and the amount constructed is considerable. If you have an icarus dropping bombs down don’t be afraid to move out then come back in, 5 little ticks are better than 1 medium tick. As well when the objective is nearly complete it’s fair to make suicide ticks just to keep it from resetting.

    When hacking. Go in as a team and have multiple people hacking. Even if they come for you when they receive the message if three are hacking you are almost guaranteed success.

    Infiltrators, your teleporters work wonders. Don’t be afraid to use them.

    Engineers, you can deploy a trip mine in door ways by right clicking with your mouse then arming it. It will show a green beam so drop it low around knee level. Once tripped it is an instant explosion and death.

    When coming up on an objective never rush straight in make sure you throw grenades and blow all mines first. If you don’t hear a beeping noise them there are no more mines active.

    Strogg technicians. When fighting in doors stay in the back dropping stroyent cells for your team as well as making all enemy bodies left in you’re teams wake into spawn host as you move forward towards the objective.

    Did your team just loose an objective and your 300 meters away form the next defensive position? On your mini map you will have a count down meter if it isn’t 30 seconds or even if it is and it takes longer to run there hit your “l” key then respawn to go straight to the next objective area.

    Engineers if you in a vehicle and take damage, but cleared out the infantry don’t be afraid to jump out repair then get back in before the next wave comes. If you under fire and loosing don’t be afraid to move out of line of sight repair then go back at em.

    Oppressors. When on missions to stop the MCP or there are a lot of enemy deployables the Plasma Mortar works wonders but make sure it’s in a position where it won’t hit buildings or hills before it gets to its target. Also deploy a few objectives back this will allow you to keep dropping artillery on the enemy and not have to redeploy because the enemy completed an objective, destroying all deployables in the area.

    Plasma mortars lock onto vehicles including planes. So even if they move including the MCP it will still hit them.

    Planes are great for taking out enemy deployables and torrents even if you only disable a few its worth it and it respawns quickly.

    If you’re in a plane and you get a vehicle lock warning its better to fly away first then drop decoys. The tormentor can fly almost as fast as missiles.

    Aggressors and Soldiers. Your rocket launcher and Oblivator will destroy enemy mines.

    Engineers and Constructors. Your Plasma Launcher and Grenade Launcher will destroy enemy mines.

    Oppressors and Field ops. If the enemy has anti artillery up. You can use air strikes to disable them, or have a teammate sniper disable it.

    When attacking or defeding dont stay in or take the same route every time. Switch things up and keep em on thier toes.

    When driving the MCP it is important to take off as fast as possable and dont slow down until disabled. If your fast enough and the enemy is slow you can get to the objective faster than the turrents can be deployed.

    Are there turrents all around your MCP path? Dont be afraid to go a differant route, just make sure your team mates know about it.


    And that’s it for now Ill think of more later.
    Last edited by [AK]Bojan; 11-02-2007 at 12:46 PM.



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