Actually I think way pointing the enemy is almost a hinderence. Because you can only see where they are moving when they are in sensor range. So when they aren't in sensor range their waypoint just sits in one spot until they come back into sensor range. So basically its kind of tricky, if you don't think about it you can be very fooled by thinking the bad guy is over there when they really aren't. Right now this script is all automatic, I am hoping in a new release you can toggle what you want to be active. Maybe that can be edited in the script, but I don;t have a clue how.